ECONOMY SYSTEMS · GUIDE 01/50 · FREE REFERENCE

Balance resource sources and sinks

The problem

A game that creates resources faster than players can spend them loses meaningful choices.

Practical procedure

List every source and sink in resources per turn; model net flow for cautious and aggressive players over 30 turns.

Worked scenario

A mine yields 12 ore but costs 4 upkeep; the net gain is 8 before upgrades and capacity constraints.

Acceptance check

Check balances at turns 5, 15 and 30 and identify whether any mandatory purchase becomes impossible.

Apply the method

Use the related interactive tool to try the concept on an inspectable example. Record the starting assumptions and expected result before changing settings, then compare what the tool actually does. Where the result differs, keep the release marked experimental and document the discrepancy.

Further reading: Relevant primary technical documentation. This guide is an educational procedure, not a substitute for independent usability or compliance review.