Stress-test the starting economy
The problem
Early imbalance can force players into a single opening move.
Practical procedure
Simulate the first five turns with no upgrades, an early upgrade and a delayed upgrade.
Worked scenario
If the opening budget is 100 and the only affordable upgrade costs 95, new players may lose all flexibility.
Acceptance check
Require at least two viable opening choices and compare their consequences after five turns.
Apply the method
Use the related interactive tool to try the concept on an inspectable example. Record the starting assumptions and expected result before changing settings, then compare what the tool actually does. Where the result differs, keep the release marked experimental and document the discrepancy.
Further reading: Relevant primary technical documentation. This guide is an educational procedure, not a substitute for independent usability or compliance review.