Make mobile game banners readable without losing the subject
The practical problem
A wide desktop hero may hide its main character behind a narrow viewport crop. Shrinking and cropping are different design choices, not interchangeable responsive techniques.
Implementation protocol
Use a picture element for art direction, offer deliberate portrait and landscape focal crops and check titles against visual subjects at every breakpoint.
Worked scenario
A character placed on the far-right edge of a 16:9 source may need a different portrait crop with central framing, rather than object-position center alone.
What could go wrong
Do not create mobile art from an older build and desktop art from a new one.
Acceptance criteria
Track both assets under a shared release ID and compare screenshots.
Source material and evidence boundaries
For the topic Make mobile game banners readable without losing the subject, use the sources listed below to check relevant methods. Any worked figures illustrate a scenario, not measured MojPlayWin performance. Consult the shared evidence standards before applying the method.