MOJPLAYWIN / FIELD STUDIO
Field guide 21 / 50 · Input

Keep touch drags working beyond a puzzle board edge

Original applied analysis · Practical browser-game engineering · First published 23 October 2026

The practical problem

A selected tile may stop following a finger once the pointer crosses the element boundary, causing inconsistent drops and frustration.

Implementation protocol

Capture the pointer on pointerdown and track its pointerId, including pointerup and pointercancel. Release capture explicitly and clear dragging state on visibility loss.

Worked scenario

Begin a move inside cell B3, drag outside the board, then return and release. The interface should still know which piece is active.

What could go wrong

Touch scrolling or an incoming call can generate pointercancel.

Acceptance criteria

Test cancellation without ghost dragging and ensure ordinary page scroll remains available.

Source material and evidence boundaries

For the topic Keep touch drags working beyond a puzzle board edge, use the sources listed below to check relevant methods. Any worked figures illustrate a scenario, not measured MojPlayWin performance. Consult the shared evidence standards before applying the method.