Limit nonessential script evaluation at game startup
The practical problem
Analytics, advertising widgets and experimentation scripts share the main thread with game initialization. Their evaluation can block early taps after a page looks usable.
Implementation protocol
Inventory each external script by purpose, download size, parse and execute time; remove redundant dependencies and postpone nonessential listeners until after the first interaction-ready state.
Worked scenario
Treat a 50 KB script with 110 milliseconds of evaluation as a higher responsiveness risk than its transfer bytes imply. Quantify using a performance trace.
What could go wrong
An async attribute does not prevent execution from landing during a critical tap.
Acceptance criteria
Compare controlled builds with the integration enabled and disabled.
Source material and evidence boundaries
For the topic Limit nonessential script evaluation at game startup, use the sources listed below to check relevant methods. Any worked figures illustrate a scenario, not measured MojPlayWin performance. Consult the shared evidence standards before applying the method.