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Accessible controls make games better for more players — topic illustration
02 / INCLUSIVE GAME DESIGN · ORIGINAL GUIDE

Accessible controls make games better for more players

Accessibility is a design quality standard, not an optional feature for a later release. People play with touch, keyboard, controllers, assistive technology and different sensory abilities. A game should communicate important information through more than color or sound alone.

Implementation method

Provide remappable controls where relevant, readable contrast, scalable interface text, subtitles for significant dialogue and a visible pause mechanism. Allow players to reduce nonessential animation. In menus, ensure keyboard focus is visible and important actions do not rely on a hover effect that cannot exist on touchscreens.

Illustrative scenario

If a puzzle uses red and green pieces to convey opposing teams, add clearly different shapes or icons so the rule remains understandable for a player with color-vision differences. Test whether the same instructions remain usable on a small display at increased text size.

Quality checklist

  1. Test keyboard, touch and focus paths
  2. Use captions and noncolor indicators
  3. Offer clear motion and sound preferences

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